- See how to read a card and why there are no health numbers.
- Use the boss order by Act to pick which boss is worth what.
- Filter the catalog by Act or mod and mark the bosses you beat.
- Before a fight, check the damage budget and Boss Ultimatum.
Soulrend v8.5.2 · Minecraft 1.20.1 Forge · last checked November 1, 2026
How to read a boss card
The catalog has 65 cards in quest-book order: first the main line from Act II to Act V, then the side chapters, and last the bosses that never appear in the quest book. The top of each card gives the boss's name, its mod and its place in the quest book. Names are in English. Below that are up to six fields; cards with no tips have no Tips field:
- Location: the structure, biome or dimension where the boss spawns.
- Summoning: whether it appears on its own or is called with an item or a script.
- Level: the value in the pack's level files (see below).
- Damage budget: the most health the boss can lose in one second (below).
- Loot: the loot table that applies after the pack's changes. A Scroll is an Iron's Spells scroll that carries a random spell.
- Tips: only what the pack's files say: quest text, config files, the Ice and Fire bestiary and in-game messages. Conclusions drawn from several files are marked as such.
No health numbers, on purpose
The pack strengthens every mob by its level: each level adds 0.3 to maximum health and 0.1 to attack damage. Whether that bonus is multiplied into base health or added on top could not be settled from the pack's files, and the two readings give very different numbers for the same boss. Rather than print a wrong health figure, every card gives the level and the damage budget. In game you can see how tough a boss is from its health bar. (The written base values of the Past bosses are on the Acts IV–V page; the final health is still unknown.)
The four cases in the Level field
- Fixed: the level file gives a single value; the boss spawns at that level regardless of yours (Ender Dragon 467, the Cataclysm bosses 250).
- Base: the file gives a floor. If the average of nearby players is higher, that applies instead; this behavior is inferred from the game files.
- Player level: the boss has no entry of its own; it spawns at the average level of the players within 60 blocks (1–200).
- Does not level: the boss is on AutoLeveling's exclusion list and its level never rises.
Confidence notes and images
An unlabeled sentence was read from the pack's files; when the source is a quest text, a mod description or a bestiary, the sentence says so. If it ends with Inferred from the game files. the fact comes from reading several files together; if it ends with According to the wiki. the only source is the Soulrend wiki. "If a player kills it" in the loot list means that entry drops only when a player finishes the boss.
The small pictures on the cards are the mods' own textures (credits at the bottom of the page). For bosses without a texture, or whose texture does not read as a portrait, original OpenMoon silhouettes were drawn; a silhouette hints at the kind of creature, not at how it looks in game.
Boss order: the short route by Act
In the quest book's locks, beating a boss is required in only two places: Ender Dragon must die to move from Act IV to Act V, and Act V's last quest, Blessing of Mortusest, comes after both the Ó Brolacháin, The Scarlet Hunter and Arterius, The Last Watcher quests. Going from Act I to Act II needs three zombies, not a boss. The other bosses are worth doing for seal shards, portal eyes, skill tree locks or gear. The seal shards and the Nether Crystal also have a boss-free chance route.
| Act | Bosses | What for | Details |
|---|---|---|---|
| Act II (16) | Infernal Dragon, Sandworm, Yeti, Warden, Sunleia, Kamath | Two of the seal's four shards and the Nether Crystal. Also the Evil Eye and the Cold Eye. | Six main-line bosses; the other 10 are optional or side-of-the-road bosses: Act II bosses. |
| Act III (12) | High Priest, Underworld Knight, Echo of Tyros, First Flamebearer, Wither + Eight Sins | The Knight Sword (54 skill tree nodes), the Wither Eye, a Wisdom Scroll per Sin. The lock from Act III to Act IV needs no boss. | Act III bosses |
| Act III-b (1) | Corrupted Champion | Optional, and it opens no other Act. | Act III-b |
| Act IV (2) | Ender Dragon, The Nightwarden | The Ender Dragon is the Act V lock; the Nightwarden is optional. | Ender Dragon |
| Act V (2) | Ó Brolacháin, The Scarlet Hunter, Arterius, The Last Watcher | Quest rewards YAMATO and HF-MURASAMA; the last main-line quest. | Past bosses |
| Side chapters (27) | Fallen Myths, Soulslike Champions, The Caverns, The Overworld, Dragonslayer, Aquamirae, The Otherside | Loot and gear. The Frostmaw quest rewards the Top-Right Shard. | The "Side chapters" filter in the catalog |
| Not in the quest book (5) | The Decaying King, The Nightlord, Day Stalker, Night Prowler, Eel | The Decaying King gives the Withered Demon Heart for the Act III-b entry. For the others (Nightlord, Day Stalker, Night Prowler, Eel) see their catalog cards. | Decaying King |
Order by level
Bosses with a fixed or base level are listed below by level. The ones missing here spawn at your level or never level. Level is not the only measure of difficulty: the damage budget, ranged-attack immunity and phase changes also shape a fight.
- 20 · The GraveWatcher · Obthu'ryn, God of the Core, Infuur'niir, Blaze King Tyrant, Shul'losniir, Warped Guardian (base, can be higher)
- 25 · Ferrous Wroughtnaut · Fire Dragon, Ice Dragon, Lightning Dragon (base, can be higher)
- 30 · Sunleia, Kamath
- 40 · The Dead King
- 50 · Day Stalker, Night Prowler, Returning Knight, Fallen Icon (base, can be higher)
- 60 · Warden, Frostmaw, Umvuthi, the Sunbird · Frenzied Shade (base, can be higher)
- 100 · Echo of Tyros, First Flamebearer · Old Champion's Remains (base, can be higher)
- 150 · High Priest, Underworld Knight · Wither (base, can be higher)
- 200 · Enraged Dead King · The Decaying King, Monarch of Chaos (base, can be higher)
- 250 · Ancient Remnant, Scylla, The Harbinger, Ignis, Netherite Monstrosity, Ender Guardian, The Leviathan, Maledictus
- 300 · Corrupted Champion (base, can be higher)
- 400 · Hullbreaker, Forsaken (base, can be higher)
- 467 · Ender Dragon
- 500 · The Nightwarden · Luxtructosaurus (base, can be higher)
Boss catalog (65 cards)
Pick one or more Act chips, or a single mod from the list, to filter the cards. The Defeated button keeps your mark only in this browser; it is stored with the series' progress checklist and never sent to a server. With JavaScript off, every card shows without filters.
Infernal Dragon
Bosses'Rise · Act II – First Steps
- Location
- Dragon Tower structure (Overworld: jagged and stony peaks, meadows)
- Summoning
- The boss spawner inside the structure; the trigger condition was not read.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
Dragon Bone ×8–19- Dragon Skull
Evil Eye (End Remastered), 100%
- Tips
- The Bottom-Right Shard quest wants any 2 of the Infernal Dragon, Sandworm and Yeti quests (shard route).
- It is the only source of the Evil Eye among the 16 portal eyes; the Cleric trade is turned off by the pack (16 eyes).
- Dragon Bone is used on the red path of T4 armor (armor paths).
Sandworm
Bosses'Rise · Act II – First Steps
- Location
- Sandworm Nest structure (desert)
- Summoning
- The Sandworm Spawner block in the structure; the trigger condition was not read.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Sandworm Dart
Sandworm Scale ×4 (pack setting)
- Tips
- Sandworm Scale is used on the green path of T3 armor (armor paths).
- The Bottom-Right Shard quest wants any 2 of the Infernal Dragon, Sandworm and Yeti quests (shard route).
Yeti
Bosses'Rise · Act II – First Steps
- Location
- Yeti Hideout structure (snowy plains)
- Summoning
- The Yeti Spawner block in the structure.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
Cold Eye (End Remastered), 100%
- Tips
- The Cold Eye also comes from igloo chests (70%).
- The Frozen Fist in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- The Bottom-Right Shard quest wants any 2 of the Infernal Dragon, Sandworm and Yeti quests (shard route).
Warden
Vanilla (base game) · Act II – First Steps
- Location
- Ancient City (Deep Dark)
- Summoning
- The Sculk Shriekers of the Ancient City; this is base-game behavior and was not separately verified in the pack files.
- Level
- Fixed 60
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
Nether Crystal, 50%- Heart of Deepdark
- Sculk Catalyst
- Warden Carapace (added by Deeper and Darker)
- Tips
- The quest book says 30% for the Nether Crystal; the applied rate is 50% (Warden or digging).
- The Warden no longer drops the Heart of the Deep; the heart is crafted (Act III-b).
- Its level is on the hidden list: it does not show when you look at the mob.
Sunleia
Dungeons and Combat · Act II – First Steps
- Location
- Pantheon of Sunleia structure (desert)
- Summoning
- Found in the structure. To summon it again, use the Blessed Beetle recipe the pack adds.
- Level
- Fixed 30
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Sunrise
- Essence of Sunleia 1–6
- Solar Emblem 0–3
- Horus Klauen 1–2 · Horuso Feather 0–3
- Blessed Gold Ingot 0–9 · Divine Blood Vial 0–4
- Music disc (every kill)
Estus Flask 0–3
- Tips
- The Sunleia and Kamath quests together open the Bottom-Left Shard quest (shard route).
- The pack took the mod's Blessed Amulet and Hand of Sunleia drops out of the loot table.
Kamath
Dungeons and Combat · Act II – First Steps
- Location
- Ruins of Kamath structure (dark forest, plains, forest, snowy taiga)
- Summoning
- Found in the structure. Inferred from the game files.
- Level
- Fixed 30
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Essence of Kamath 1–6
- Champion Belt 0–1
- Steel Ingot 0–9 · Armor Plate 0–6
- Bone 0–12 · Cursed Soul
- Music disc (every kill)
Estus Flask 0–3
- Tips
- The Oath in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- The Sunleia and Kamath quests together open the Bottom-Left Shard quest (shard route).
Ernos
Dungeons and Combat · Act II – First Steps
- Location
- Ernos Cave (dark forest, taiga)
- Summoning
- Spawns naturally. Inferred from the game files.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Ernos Fang 0–2 · Ernos Fur 0–3
- Tips
- Its quest has the subtitle "(optional)".
The GraveWatcher
Dungeons and Combat · Act II – First Steps
- Location
- Field of the Fallen
- Summoning
- Found in the structure. Inferred from the game files.
- Level
- Fixed 20
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Cursed Silk 0–8
- Cursed Soul, plus ×3 extra (pack setting)
Estus Flask 0–3
- Tips
- It has the lowest fixed level of the pack's bosses (20).
The Dead King
Iron's Spells 'n Spellbooks · Act II – First Steps
- Location
- Catacombs (underground)
- Summoning
- The corpse in the structure; the trigger details were not read.
- Level
- Fixed 40
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Arcane Essence 28–45 (looting raises it)
- Scroll or Blank Runestone, two draws · ink, three draws
- Tips
- The quest book says of the Blood Staff "This Staff isn't craftable", but the pack has a recipe for it (Lich Staff + Blood Rune + Legendary Ink). The Blood Staff and Necronomicon in its loot table do not drop from this boss: the pack strips both from mob drops, and they are crafted instead (why).
Enraged Dead King
T.O Magic 'n Extras · Act II – First Steps
- Location
- Not tied to a place; you summon it.
- Summoning
- A scroll carrying the "Call Forth the Dead King" spell.
- Level
- Fixed 200
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Arcane Essence 32–45, ×2
- Scroll ×3
- Blank Runestone / Legendary Ink, ×4
- Tips
- The Dead King's second encounter, raised from level 40 to level 200; optional.
- The pack removed the mod's Blood Staff and Necronomicon drops from this boss.
Sea Serpent
Ice and Fire · Act II – First Steps
- Location
- Warm oceans
- Summoning
- Spawns naturally.
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- Sea Serpent Scales · Sea Serpent Fang
- Sea Serpent Skull, 2.5%
- Tips
- Its quest has the subtitle "(optional)".
Cyclops
Ice and Fire · Act II – First Steps
- Location
- Coastal caves
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Eye of Cyclops: if a player kills it, 50%
- Leather, Mutton, Wool
- Tips
- The Ice and Fire bestiary says shooting arrows at its eye works well.
Hydra
Ice and Fire · Act II – First Steps
- Location
- Swamps
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Hydra Fang 0–5: 50% on each of three draws
- Hydra Heart: if a player kills it, 10%
- Hydra Skull: if a player kills it, 2.5%
- One Hydra Scale gem whenever a player kills it: common 31.25%, uncommon 25%, rare 18.75%, epic 12.5%, mythic 6.25%, ancient 3.125%
- Tips
- According to the Ice and Fire bestiary, a severed head does not grow back while it is taking fire damage.
Gorgon
Ice and Fire · Act II – First Steps
- Location
- Gorgon Temple
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
Witherbone ×1
- Tips
- The pack changed the Gorgon's loot table: the Gorgon Head no longer drops, a Witherbone does instead.
- The Ice and Fire bestiary tells you to wear a blindfold: looking straight at it turns you to stone.
- Gorgon damage does not count toward level progress (damage that does not count).
Siren
Ice and Fire · Act II – First Steps
- Location
- Sirens Cove
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Prismarine Crystals / Shard
- Shiny Scales 1–5
- Siren Tear, 2.5%
- Tips
- According to the Ice and Fire bestiary, earplugs protect you from its song.
Ghost
Ice and Fire · Act II – First Steps
- Location
- Ice and Fire's Graveyard structure
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Ectoplasm 0–1
- Phantasmal Ingot, 2.5%
- Cursed Soul (pack setting)
- Tips
- According to the Ice and Fire bestiary it is immune to projectiles and weak to silver.
Ancient Remnant
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Pharaoh's Bane dimension
- Summoning
- Hold the Eye of Desert, then Shift + right-click to enter the dimension.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Sandstorm in a Bottle · Remnant's Skull
- Block of Ancient Metal
- Desert Jewel Fragment 1–2, 40%, rolled twice (at least one: 64%)
- Scroll, 83%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 14 blocks away (pack setting).
- The pack removed the Scourge Of The Sands drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
Scylla
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Fallen Sanctum dimension
- Summoning
- The dimension is entered with the Eye of Storm.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Lacrima 8–16
- Essence of the Storm 7–8
- Scroll, 83%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 10 blocks away (pack setting).
- The pack removed the Staff Of The Storm Empress drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
The Harbinger
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Forge of Aeons dimension
- Summoning
- The dimension is entered with the Eye of Mech. The pack adds an extra recipe for it: andesite alloy block + lava bucket + redstone block + Eye of Ender.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Block of Witherite
- Last Glow 40% or Mechanized Catalyst 40%, 1–2, rolled twice (at least one: 96%)
- Scroll, 83%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 35 blocks away (pack setting).
- The pack removed the Harbinger's Wrath drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
Ignis
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Inferno's Maw dimension
- Summoning
- The dimension is entered with the Eye of Flame. The recipe needs no Burning Ashes (Eight Sins).
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Ignitium Ingot ×3
- Flame-Tempered Handguard 1–2, 40%, rolled twice (at least one: 64%)
- Scroll, 80%
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 150 blocks away (pack setting).
- The pack removed the Chronicles Of The Firelord and Flames Of Eldritch drops that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
Netherite Monstrosity
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Soul Anvil dimension
- Summoning
- The dimension is entered with the Eye of Monstrous.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Monstrous Horn
- Lava Power Cell 16–24
- Pyro Spellweave Ingot 2–4 (from two tables)
- Scroll, 71%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 18 blocks away (pack setting).
- The Infernal Forge in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- The pack removed the Infernal Devastator drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
Ender Guardian
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Lost Bastion dimension
- Summoning
- The dimension is entered with the Eye of Void.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Gauntlet of Guard
- Void Spellweave Ingot 2–6 (from two tables)
- Scroll, 83%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 100 blocks away (pack setting).
- The pack removed the Voidstrike Reaper drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
The Leviathan
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Abyssal Depths dimension
- Summoning
- The dimension is entered with the Eye of Abyss.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Abyssal Egg
- Abyssal Spellweave Ingot 2–6 (from two tables)
- Abyssal Tentacle 1–2, 40%, rolled twice (at least one: 64%)
- Scroll, 89%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 38 blocks away (pack setting).
- The Tidal Claws and Archive Of Abyssal Secrets in its loot table do not drop from this boss: the pack strips both from mob drops, and they are crafted instead (why).
- It becomes immune when it is out of the water (pack setting: "Immune Out of Water").
- The pack removed the Abyssal Tidecaller drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
Maledictus
L_Ender's Cataclysm · Act III – Into The Flames
- Location
- Eternal Frosthold dimension
- Summoning
- The dimension is entered with the Eye of Curse.
- Level
- Fixed 250
- Damage budget
- At most 5% health loss per second: the excess is blocked, so a kill takes at least 20 s.
- Loot
- Cursium Ingot 3–4
- Echo Winglet 1–2, 40%, rolled twice (at least one: 64%)
- Scroll, 80%, rolled twice
- Music disc, 10%
- One boss gem whenever a player kills it: epic 62.5%, mythic 31.25%, ancient 6.25%
- Tips
- Immune to attacks from more than 10 blocks away (pack setting).
- The The Accused Codex in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- The pack removed the Cursed Wraithblade drop that T.O Magic 'n Extras adds to this boss.
- Its Sin quest rewards a Wisdom Scroll (+1 skill point).
High Priest
Dungeons and Combat · Act III – Into The Flames
- Location
- The Cathedral (Nether: crimson forest, nether wastes)
- Summoning
- Found in the structure. Inferred from the game files.
- Level
- Fixed 150
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Blood Orb
- Blood Vial 3–6 · Ritual Bone 3–6
- Crimson Smithing Template 0–1
- Fleshy Cloth 0–6
Estus Flask 0–3
Underworld Knight
Bosses'Rise · Act III – Into The Flames
- Location
- Underworld Arena (Nether: nether wastes, soul sand valley)
- Summoning
- The boss spawner in the structure; the trigger condition was not read.
- Level
- Fixed 150
- Damage budget
- No cap defined by the pack
- Loot
Knight Sword
- Tips
- Picking up the Knight Sword once unlocks 54 skill tree nodes (locked nodes).
Echo of Tyros, First Flamebearer
Iron's Spells 'n Spellbooks · Act III – Into The Flames
- Location
- The Citadel (Nether)
- Summoning
- Play the Cinderous Soulcaller next to the Cinderous Soul Rune in the dome (quest text).
- Level
- Fixed 100
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Divine Soulshard: if a player kills it
- Signet of the Betrayer: if a player kills it, about 27.5% (looting raises it) Inferred from the game files.
- Arcane Essence 28–45, ×2 · Cinder Essence
Decrepit Key (according to the quest text)
- Tips
- The Signet's pool fires 55% of the time and picks the Decrepit Scythe half the time; the pack strips the Scythe from mob drops, so that half comes back empty (why). The Decrepit Scythe is only crafted. Inferred from the game files.
- The Citadel vaults open with a key like trial chamber vaults; Pyrium comes from here (Citadel).
Wither
Vanilla (base game) · Act III – Into The Flames
- Location
- You summon it.
- Summoning
- 4 Soul Sand + 3 Wither Skeleton Skulls (the amounts the quest asks for).
- Level
- Base 150; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
Wither Eye (End Remastered), two separate 90% pools
- Tips
- The quest completes as soon as you summon the Wither (advancement: summon_wither).
Corrupted Champion
The Graveyard · Act III – Deeper and Darker (optional)
- Location
- Lich Prison (deep or frozen ocean)
- Summoning
- Right-click the graveyard:altar block with a Sculk Transmitter (pack script). If a Lich is already within 50 blocks, the summon is refused.
- Level
- Base 300 (random margin 10); if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- One Bone Staff per kill, random color (white, black, red, cyan, purple; 20% each)
- Tips
- Its in-game name is "Corrupted Champion" (registry name lich).
- Act III-b has a separate quest for each Bone Staff color, so finishing all five takes at least five kills. The chapter opens no other Act (Act III-b).
Ender Dragon
Vanilla (base game) · Act IV – Beyond Reality
- Location
- The End
- Summoning
- The End portal: 12 different Legendary Eyes in 12 frames (portal rule).
- Level
- Fixed 467
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Dragon Egg (every kill)
Amnesia Scroll- Dragonskin 6–10 · Arcane Essence 28–45 (added by Iron's Spells)
- Tips
- Familiar trinkets (including the Dragon Tear) are stripped from mob drops by the pack; the 25% Dragon Tear that Alshanex's Familiars adds to this boss does not drop.
- Quest reward: Dragonslayer Helmet + Eye of Storm + dragon head.
- Act V needs the Ender Dragon kill and a visit to the End Highlands (Ender Dragon).
The Nightwarden
T.O Magic 'n Extras · Act IV – Beyond Reality
- Location
- Void Cathedral (End Highlands)
- Summoning
- Inside the cathedral; the trigger was not found in the files. In the quest chain the "Useful on black holes" scroll comes first.
- Level
- Fixed 500
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Arcane Essence 28–45, ×2
- Withered Excrucis ×2
- Cradle Of Will 0–2 (two rolls, 67% each)
- Blank Runestone / Legendary Ink, ×3 · Scroll ×2
- Music disc, 20%
- Tips
- It adapts to damage types; the game message reads "has adapted to …". Sticking to one damage type works against you. Inferred from the game files.
- Its quest is optional; it rewards 250 XP levels, a Universium Ingot and a Wisdom Scroll.
- The pack removed the Stellothorn drop that T.O Magic 'n Extras adds to this boss.
Arterius, The Last Watcher
Nightfall Invade · Act V – Duties
- Location
- Gate of Disaster — the Past dimension (Dead Wasteland biome)
- Summoning
- You descend to the Past with the Emblem of the Past (into the Past).
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Duskfire Ingot 2–6 (if a player kills it)
- Quest reward: HF-MURASAMA
- Tips
- A single hit takes at most 8% of its maximum health (mod setting).
- The pack rewrites the base health and damage of the Past bosses; the final value after level scaling is not verified (Past boss values).
- The card shows the player level; the Past dimension's level file sets a far higher level, but it is not verified that the pack's level resolver reads that file. Inferred from the game files.
Ó Brolacháin, The Scarlet Hunter
Nightfall Invade · Act V – Duties
- Location
- Ancient Church — the Past dimension
- Summoning
- You descend to the Past with the Emblem of the Past (into the Past).
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Disaster Fragment – Red (if a player kills it)
- Skill Book ×2 (if a player kills it)
- Quest reward: YAMATO
- Tips
- A single hit takes at most 4% of its maximum health (mod setting).
- The pack rewrites the base health and damage of the Past bosses; the final value after level scaling is not verified (Past boss values).
- The card shows the player level; the Past dimension's level file sets a far higher level, but it is not verified that the pack's level resolver reads that file. Inferred from the game files.
The Nightlord
Souls Like Bosses · Not in the quest book
- Location
- Tree of Light — the Past dimension (Dead Ocean biome)
- Summoning
- Found in the structure. Inferred from the game files.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- No drop is recorded in the files.
- Tips
- It is not in the quest book and no loot table was found.
- The pack rewrites the base health and damage of the Past bosses; the final value after level scaling is not verified (Past boss values).
- The card shows the player level; the Past dimension's level file sets a far higher level, but it is not verified that the pack's level resolver reads that file. Inferred from the game files.
The Decaying King
Soulslike Weaponry · Not in the quest book
- Location
- Decaying Kingdom (Nether)
- Summoning
- Found in the structure.
- Level
- Base 200; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
Withered Demon Heart- Lord Soul (red)
- Tips
- The Darkin Blade in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- It is not directly in the quest book, but the Withered Demon Heart goes into the Heart of the Deep recipe that opens Act III-b (Decaying King). Inferred from the game files.
- The Act V quest "Find Decaying King" means the wither skeleton soldier of the same name in the Past, not this boss (Galactic Core). Inferred from the game files.
Day Stalker
Soulslike Weaponry · Not in the quest book
- Location
- Not found in the files.
- Summoning
- Not found in the files.
- Level
- Base 50; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Lord Soul (Day Stalker)
- Tips
- The Dawnbreaker in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
Night Prowler
Soulslike Weaponry · Not in the quest book
- Location
- Not found in the files.
- Summoning
- Not found in the files.
- Level
- Base 50; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Lord Soul (Night Prowler)
- Tips
- Below half health it heals from projectiles.
- The Soul Reaper and Forlorn Scythe in its loot table do not drop from this boss: the pack strips both from mob drops, and they are crafted instead (why).
Eel
Aquamirae · Not in the quest book
- Location
- Ice Maze Inferred from the game files.
- Summoning
- Spawns naturally.
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- 4–6 draws: Fin 8–16 · Sharp Bones 12–24 · Spinefish 8–16 · Scroll of the Dead Sea 2–6 · Treasure Pouch 2–6 (a third of the draws)
- Echo of the Ship Graveyard 4–12
- Tips
- It has no quest in the quest book.
Mother of the Maze
Aquamirae · Side chapter: Aquamirae
- Location
- Ice Maze
- Summoning
- At midnight (dayTime 18000–18100), an Anglerfish in the water within 256 blocks turns into it (pack script).
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- Abyssal Amethyst · Sharp Bones
Ghost of Captain Cornelia
Aquamirae · Side chapter: Aquamirae
- Location
- Ice Maze, frozen ships
- Summoning
- Blow a Shell Horn near water inside the Ice Maze.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Frozen Key · Three-Bolt Helmet · Oxygen Tank
Fire Dragon
Ice and Fire · Side chapter: Dragonslayer
- Location
- Natural dragon roosts
- Summoning
- Spawns naturally.
- Level
- Base 25; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- The loot table lives in the mod's code and was not read from the files.
- Tips
- Its base level is 25; if the nearby players' average is higher, it takes that level instead.
Ice Dragon
Ice and Fire · Side chapter: Dragonslayer
- Location
- Natural dragon roosts
- Summoning
- Spawns naturally.
- Level
- Base 25; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- The loot table lives in the mod's code and was not read from the files.
- Tips
- Its base level is 25; if the nearby players' average is higher, it takes that level instead.
Lightning Dragon
Ice and Fire · Side chapter: Dragonslayer
- Location
- Natural dragon roosts
- Summoning
- Spawns naturally.
- Level
- Base 25; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- The loot table lives in the mod's code and was not read from the files.
- Tips
- Its base level is 25; if the nearby players' average is higher, it takes that level instead.
Ferrous Wroughtnaut
Mowzie's Mobs · Side chapter: Fallen Myths
- Location
- Wrought Chamber (deep underground)
- Summoning
- Found in the structure.
- Level
- Fixed 25
- Damage budget
- No cap defined by the pack
- Loot
- Wrought Helm (if a player kills it)
- Tips
- The Wrought Axe in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
Frostmaw
Mowzie's Mobs · Side chapter: Fallen Myths
- Location
- Snowy biomes (natural, rare)
- Summoning
- Spawns naturally.
- Level
- Fixed 60
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Ice Crystal: if a player kills it
- Cryolite Shard 8–20 (pack setting): if a player kills it
- Tips
- The Top-Right Shard does not drop as loot: it is the reward of the Frostmaw quest in Fallen Myths (shard route).
Umvuthi, the Sunbird
Mowzie's Mobs · Side chapter: Fallen Myths
- Location
- Umvuthana Grove (savanna)
- Summoning
- Found in the structure.
- Level
- Fixed 60
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Sol Visage (if a player kills it)
- Scroll, 50%
Tongbi, the Sculptor
Mowzie's Mobs · Side chapter: Fallen Myths
- Location
- Monastery (snowy mountains)
- Summoning
- Tongbi's parkour challenge.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Quest reward: Geomancer set
- Tips
- The Geomancer pieces and the Sculptor Staff in its loot table do not drop from this boss: the pack strips them all from mob drops, and they are crafted instead (why).
Old Champion's Remains
Soulslike Weaponry · Side chapter: Soulslike Champions
- Location
- Champion's Graves
- Summoning
- Found in the structure.
- Level
- Base 100; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Draugr items
Lord Soul (dark)
Essence of Eventide
- Tips
- Breaks shields.
- It grows resistant after three hits.
- After 3 projectile hits it becomes immune to projectiles.
Frenzied Shade
Soulslike Weaponry · Side chapter: Soulslike Champions
- Location
- Champion's Graves (same quest as Old Champion's Remains)
- Summoning
- Found in the structure.
- Level
- Base 60; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
Lord Soul (dark)
Essence of Eventide
- Tips
- Immune to fire.
Returning Knight
Soulslike Weaponry · Side chapter: Soulslike Champions
- Location
- Old Moon Altar
- Summoning
- With a Lost Soul.
- Level
- Base 50; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Nightfall
- Lord Soul
- Arkenstone · Soul Ingot
- Tips
- Breaks shields.
- Immune to poison.
Fallen Icon
Soulslike Weaponry · Side chapter: Soulslike Champions
- Location
- Old Moon Altar
- Summoning
- With an Essence of Eventide.
- Level
- Base 50; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Lord Soul · Moonstone ×2
- Essence of Luminescence
- Tips
- Breaks shields.
- The Moonlight Greatsword in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- Its second phase is called "Harbinger of Moonlight".
Monarch of Chaos
Soulslike Weaponry · Side chapter: Soulslike Champions
- Location
- Blackstone Pedestal
- Summoning
- With a Shard of Uncertainty.
- Level
- Base 200; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Lord Soul · Crown / Cape of Chaos
- Netherite Upgrade
- Tips
- The Withered Wabbajack in its loot table does not drop from this boss: the pack strips it from mob drops, and it is crafted instead (why).
- It rots the ground it walks on; immune to bleed, levitation and wither.
Hullbreaker
Alex's Caves · Side chapter: The Caverns
- Location
- Abyssal Chasm
- Summoning
- Spawns naturally.
- Level
- Base 400 (random margin 40); if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Hullbreaker Scales 6–10
- Scroll, 40%
- Tips
- The pack removed the Codex Of The Crushing Depths drop that T.O Magic 'n Extras adds to this boss.
Magnetron
Alex's Caves · Side chapter: The Caverns
- Location
- Magnetic Caves
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Scroll, 60%
Brainiac
Alex's Caves · Side chapter: The Caverns
- Location
- Toxic Caves
- Summoning
- Spawns naturally.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Green Soylent · Rotten Flesh · Charred Remnant (a few, looting raises it)
Forsaken
Alex's Caves · Side chapter: The Caverns
- Location
- Forlorn Hollows
- Summoning
- Spawns naturally.
- Level
- Base 400 (random margin 40); if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Pure Darkness 7–12
- Scroll, 90%
Luxtructosaurus
Alex's Caves · Side chapter: The Caverns
- Location
- Primordial Caves
- Summoning
- Throw an Ominous Catalyst into the volcano (the mod's own description).
- Level
- Base 500 (random margin 50); if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- At most 20% health loss per second: the excess is blocked, so a kill takes at least 5 s.
- Loot
- Tectonic Shard
- Scroll, 60%
- Tips
- The pack removed the Gauntlet Of Extinction drop that T.O Magic 'n Extras adds to this boss.
Shriek Worm
Deeper and Darker · Side chapter: The Otherside
- Location
- The Otherside dimension
- Summoning
- It appears when you step on Infested Sculk (quest text).
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- No drop is recorded in the files.
- Tips
- Damage dealt from more than 7 blocks away is cancelled; the game says "Too far away!" (pack script).
Stalker
Deeper and Darker · Side chapter: The Otherside
- Location
- The Otherside dimension
- Summoning
- According to the quest text it rarely appears when you break an Ancient Vase; the pack lets it spawn only in the Otherside.
- Level
- Level of the nearest players (60-block average, 1–200)
- Damage budget
- No cap defined by the pack
- Loot
- Soul Crystal
Bahryn'muul, Entombed Watcher
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Moraizu'un, Idol of the Drowned
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Obthu'ryn, God of the Core
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Base 20; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Infuur'niir, Blaze King Tyrant
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Base 20; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Shul'losniir, Warped Guardian
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Base 20; if the players' average (up to 200) is higher, that applies instead. Inferred from the game files.
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Veyhz'kriin, Sky Goddess
Brass Amber BattleTowers · Side chapter: The Overworld
- Location
- Battle Tower
- Summoning
- According to the quest text it waits at the top of the tower and three keys are needed.
- Level
- Does not level (on the AutoLeveling exclusion list)
- Damage budget
- No cap defined by the pack
- Loot
- Golem Eye
Damage budget and Boss Ultimatum
The pack caps how much health 33 bosses can lose in one second: the eight Cataclysm bosses lose at most 5% of their maximum health per second, the others at most 20%, and the excess is blocked. So a Cataclysm fight lasts at least 20 seconds and the others at least 5. One of those 33 bosses (Tremorzilla) is not in the catalog, which leaves 32 bosses with a budget on their cards. Bosses whose card says "No cap defined by the pack" have no per-second cap. The two Act V bosses in the Past instead have a per-hit cap from their own mod; the values are on their cards.
Warning: If the boss kills you, its health is set to half
The Boss Ultimatum mod adds a rule to Cataclysm and Soulslike Weaponry bosses: if such a boss kills you directly, its health is set to half its maximum; difficulty and death count do not matter. Below half, that is a heal; the code also pulls health above half down to half (not observed in game). Dying near the boss from something else does not count. Details: Boss Ultimatum · damage budget.
Cataclysm bosses also ignore attacks from beyond a set distance; each one's distance is on its card, and they are listed together on the End portal page.
Limits and unverified facts
The catalog was compiled from the pack's installed files; it was not tested in game card by card. The following could not be settled from the files, so the cards either leave them out or mark them clearly:
- Health numbers: how the level bonus applies could not be settled (above).
- Level of the Past bosses: the Past dimension's level file gives a very high value, but it is not verified that the pack's level resolver reads dimension files. The cards show the player level.
- Summoning triggers: the trigger for the Bosses'Rise spawners and the Nightwarden, and the location of Day Stalker and Night Prowler, were not found.
- Cataclysm structures: whether they also generate in the Overworld could not be settled; the cards give the dimension route.
- Ice and Fire dragons: their loot tables live in the mod's code and were not read.
If a card differs in your game, report it on the contact page; values can also change when the pack is updated.
Craftable boss weapons do not drop
The pack strips craftable boss weapons (#soulrend:all_crafted, ~830 items) from mob drops: Tidal Claws, Moonlight Greatsword, Darkin Blade, Oath and similar weapons do not drop from bosses; craft them instead. The tag is defined in The Config of Alexandria's config files; the pack's loot config (loot.toml) removes that tag and a few named items (Familiar trinkets included) on every mob death, whichever table or mod added them. These items are left out of the cards' loot lists and named in each card's tips. Player deaths are not affected.
Related pages
- What each boss is for, Act by Act: Act II · Act III · Acts IV–V
- Budget, parrying and gear: Combat and equipment
- Starting the series from the top: Getting started
Frequently asked questions
What is the boss order in Soulrend?
The quest book splits the bosses by Act: Act II has the Bosses'Rise trio, the Warden, Sunleia and Kamath; Act III has the Nether bosses, the Wither and the eight Cataclysm bosses; Act IV has the Ender Dragon and the optional Nightwarden; Act V has the Scarlet Hunter and Arterius in the Past. Act II also has ten optional bosses (Ernos, the Dead King, the Ice and Fire hunts). Side-chapter bosses can be done whenever you like.
Which bosses are required in Soulrend?
Only two quest locks need a boss: the Ender Dragon to reach Act V, and both the Scarlet Hunter and Arterius quests for Act V's last quest. The lock from Act III to Act IV does not need the Eight Sins; although the quest text says four Sins, the lock checks 5 of the 16 eye quests and entering the End.
Why does the catalog show no boss health?
The pack strengthens each boss by its level, and how that bonus is calculated could not be settled from the files. Instead of a wrong number, every card gives the level and the damage budget.
What is the boss damage budget?
The most health a boss can lose in one second. The pack caps it for 33 bosses: the eight Cataclysm bosses lose at most 5% of their health per second, the others 20%. Damage from every player and spell comes out of the same budget.
Does a boss get stronger when it kills me?
For Cataclysm and Soulslike Weaponry bosses, yes: if such a boss kills you directly, the Boss Ultimatum mod sets its health to half its maximum; difficulty and death count do not matter. Below half, that is a heal. Dying near it from something else does not count.
Which bosses drop End portal eyes?
Three bosses: the Infernal Dragon drops the Evil Eye (its only source), the Yeti the Cold Eye at 100%, and the Wither drops the Wither Eye from two separate 90% pools.
This guide is unofficial and is not affiliated with the makers of the Soulrend v8.5.2 pack. The content was prepared by inspecting the files of the installed pack (Minecraft 1.20.1 · Forge). Minecraft © Mojang Studios; this page is not approved by or associated with Mojang Studios or Microsoft. The Soulrend pack belongs to Apotheotic_Studios; the mods and images in it belong to their respective authors; names are trademarks of their respective owners. Credits: credits.json. Textures used on this page: Passive Skill Tree (Daripher), soulsweapons, Aquamirae (Obscuria, Pluvia), Brass-Amber BattleTowers (Milamber, Brass_Herbalist, X, DerToaster), iceandfire, irons_spellbooks, cataclysm, dungeons and combat (Tohirogosu, MCreator), Mowzie's Mobs (BobMowzie, Wadoo, Vakypanda, Noonyez, pau101), alexscaves, T.O Magic 'n Extras (GameTechBC), Souls Like Bosses (Johann), Bosses'Rises (Blockfactory, Unusual Squad), Nightfall Invade (ShelMarow), Deeper and Darker (Kyanite Team), Nether Remastered (Jmods), Minecraft (Mojang Studios), End Remastered (Team Remastered), Astral Calamity Extras (viliam, MCreator). If you are a rights holder and want an image removed, tell us through the contact page and it will be taken down.
More of our guides
Soulrend Modpack Guide: How to Start
Getting started in Soulrend: a Prologue-to-Act V roadmap, your first race and class pick, keybinds, quest book rules and 10 traps that can cost you time (v8.5.2).
No Man's Sky Cosmos (7.0) Guide
Station directorship, the star system map, six deep-space points of interest, hulk stripping and Expedition 23 — with an interactive explorer, checklist and salvage simulator.