No Man's Sky: Currency Farming Guide

The most efficient ways to stockpile Units, Nanite Clusters and Quicksilver — hourly earning comparisons from early to late game, setup steps, and an English-Turkish term glossary for players using the Turkish localization.

Space Exploration 16 min read July 9, 2026 Compatible with Waypoint v4.0+ / Voyagers / Aquarius / Cosmos 7.0
₸ Units Fast, virtually unlimited N Nanite Clusters Moderate pace, for technology Q Quicksilver Slow, spread over time
No Man's Sky's three currencies and their earning speeds. Cover image: No Man's Sky official promotional artwork — © Hello Games.

Overview

The No Man's Sky economy is built on three separate currencies: Units for buying ships and equipment, Nanite Clusters for upgrading technology, and Quicksilver for cosmetic items. Every item and location name in this guide is given alongside its English original for players using the Turkish localization — you'll find the full list in the Term Glossary section at the end of the page.

CurrencyEnglishHourly maxUse
UnitsUnits200M – 1B+Ships, resources, equipment
Nanite ClustersNanite Clusters50K – 80KTechnology upgrades
QuicksilverQuicksilver~4.600/haftaCosmetics, Void Egg
Meta shift: Waypoint v4.0 (2022) fundamentally changed the economy; the price of Activated Indium dropped 80%, and the value of a Starship AI Valve fell from 50M to 12M. Systems added between 2024-2026 — fishing, Corvette parts and Xeno Arena — opened up new income channels.

Units: Early Game Strategies (0-10 hours)

The fastest bootstrap on a new save comes from three low-setup methods.

1. Chlorine Expansion

5-15M Units per hour Setup: Very low

The most accessible way for new players to build wealth. Apply this recipe inside a Medium Refiner:

1× Chlorine + 2× Oxygen → 6× Chlorine

Starting from 2,000 Chlorine and 4,000 Oxygen, you can produce 18,000 Chlorine worth roughly 12 million Units. Oxygen can be bought from the Galactic Trade Terminal at any space station.

Tip: Selling a bulk of Chlorine at one station crashes the price in that system. Sell across different systems, or buy it back cheap and resell it in another system.

2. Cobalt Economy Crash

50-100M Units per hour Setup: Low

Mine 20,000-60,000 Cobalt from caves, sell it all at once at a space station to crash the price by 80%, then buy it back cheap before jumping to the next system. Since Cobalt is stocked at every station, the buy-back is guaranteed. As of 2025 it's recommended to carry at least 6-8 stacks (9,999 each).

3. Ancient Bones and Salvageable Scrap

5-22M Units per hour Setup: None

A method that needs zero setup. Scan from space, land on planets carrying the relevant tag, then mark them with the Analysis Visor and dig with the Terrain Manipulator. Rare bones are worth 2M+ and rare scrap pieces 3M+ Units. Since the Voyagers update, Sentinels no longer spawn in scrap fields, and they now also drop Corvette Modules.

Units: Mid Game Methods (10-50 hours)

4. Nutrient Ingestor + Scanner Upgrade

200M-1B+ Units per hour Setup: Medium May be patched

Currently the strongest Units-earning method in the game. Fit three S-class Scanner Upgrade modules into your Multi-tool (preferably an Alien-type one, with two modules placed in Supercharged Slots). Special meals prepared in a Nutrient Processor grant a +6,000% fauna analysis bonus when eaten via the Nutrient Ingestor.

Result: A single creature scan earns 7-44 million Units.

This method relies on a balancing (nerf) bug — it could be fixed in any patch. Treat it as a temporary opportunity, not a permanent strategy.

5. Interceptor Ship Scrapping

B-class 143M+ Units Setup: Low

Works by repairing damaged Interceptor ships found on Dissonant planets and scrapping them at a space station. Nanite and upgrade modules drop too.

6. Storm Crystal Collecting

10-20M Units per 30 min Setup: Low

Done during storms on planets with corrosive weather. 129,000-211,000 Units per crystal.

Units: Late Game Methods (50+ hours)

7. Stasis Device Crafting — Production Chain

15.6M per unit · 624M+ Units per day Setup: Very high

Along with the Fusion Ignitor, the most valuable craftable item in the game. The full production chain relies on these inputs:

  • Plants: Cactus Flesh, Star Bulb, Solanium, Frost Crystal, Gamma Root, Faecium
  • Gases: Nitrogen, Sulphurine, Radon

With an optimized farm you can produce 40 devices a day for 624 million Units. Setup is demanding: all recipes (from a Manufacturing Facility / Synthesis Laboratory), multiple Biodomes, an Atmosphere Harvester in three different biomes, and multiple refiners are required.

8. Starship AI Valve Farming

24-50M+ Units per ship

Obtained by scrapping high-value S-class exotic ships (worth 70M+) at a space station. 12M Units per Valve (it was 50M before Waypoint).

9. Corvette Parts Farming (Voyagers, August 2025)

100-300M+ Units per hour May get nerfed

Salvageable Scrap fields now also drop Corvette Modules.

New channels added by Cosmos (7.0): the September 2026 update added deep-space salvage contracts, derelict hulk components and outpost mineral trading. The hourly yield tables on this page still hold; for the income channels Cosmos added and the one-billion-Unit cost of station directorship, see the No Man's Sky Cosmos Guide. Planetside scrap gathering here and Cosmos' deep-space hulk stripping are separate systems.

Units Efficiency Comparison

The chart below compares the hourly upper-bound earnings of active-play methods (no passive/waiting required) on a logarithmic scale — the ~65x gap between Nutrient Ingestor and Stasis Device should be read from the scale itself, not the bar-length ratio.

Hourly upper-bound earnings, logarithmic scale across the 10M–1B Units range. Passive methods (Activated Indium, Frigate Missions) are a different kind of earning, so they appear in the table below rather than the chart.
MethodPer hourStageSetup
Nutrient Ingestor + Scanner200M-1B+MidMedium
Stasis Device Crafting500M-1B+LateVery high
Corvette Parts100M-300M+Early-MidLow-Medium
Cobalt Economy Crash50-100MEarlyLow
Interceptor Scrapping50-100MMidLow
Chlorine Expansion5-15MEarlyVery low
Ancient Bones / Scrap5-22MEarlyNone
Activated Indium (nerfed)1-8M (passive)MidMedium
Frigate Missions30M/day (passive)MidMedium

Nanite Clusters: S and A-Tier Methods

Nanite Clusters are the price of technology upgrades; the most sustainable methods rely on mining and refining chains.

S-Tier Runaway Mould Farm

50K-72K Nanite per hour Difficulty: Medium

The gold standard of sustainable nanite production. Curious Deposit clusters found on planet surfaces yield Runaway Mould when mined:

5× Runaway Mould → 1× Nanite

Optimal setup: place a Base Computer, build walls to stop the balls from rolling away, set up 12+ refiners, and chain Short-Range Teleporters for a 5-second respawn. Fitting an Optical Drill to your Multi-tool boosts yield by 50%.

Tip: Ready-made farm coordinates are shared on r/NMSCoordinateExchange.

S-Tier Sentinel Farm (Summoner Method)

60K-80K Nanite per hour Difficulty: High

On an aggressive Sentinel planet, once you hit a Wanted level of 3+, Summoner Drones spawn; leave them alive and they keep calling in more drones. Killed drones drop Combat Supplies; the Salvaged Glass inside yields X-class upgrade modules when broken down (300-1,100 Nanite each). Hyaline Brains refine into 230 Nanite.

A-Tier Ship Scrapping

30K-60K Nanite per hour Capital: 75-200M Units

In rich-economy (Tier 3) systems, buy B+ class ships that arrive at the space station and scrap them. The resulting upgrade modules are sold to the Technology Merchant.

Module classNanite value
C-class30-200
B-class100-500
A-class200-900
S-class400-1.300+

A-Tier Suspicious Packet — Outlaw Stations

400+ Nanite per module

Buy Suspicious Packets (Technology) and (Arms) from a Contraband Agent in Pirate systems, then sell them as X-class modules. It's recommended to cycle between 9+ Outlaw stations.

A-Tier Faction Tech Arbitrage (Late Game)

20K Nanite per 10-15 min

Relies on buying discounted modules with maximum reputation and reselling them to the same vendor at a profitable price.

Nanite Clusters: B and C-Tier Methods

B-Tier Larval Core Farming

1,200-1,500 Nanite per building

Done from Whispering Eggs in abandoned buildings. Each egg yields one Larval Core:

1× Larval Core → 50× Nanite

Building walls around the eggs or digging beneath them with the Terrain Manipulator is key to protecting yourself from Biological Horrors.

B-Tier Cooking for Cronus

12K-25K Nanite per hour

Works by preparing meals in a Nutrient Processor and offering them one by one to Iteration: Cronus at the Anomaly. High-quality meals yield 50-320 Nanite each. The Worlds Part II update added a Food Market and bulk-selling options.

B-Tier Fishing (Aquarius Update, September 2024)

S-class fish: 400-500 Nanite Passive: 16K/day

Caught fish yield nanite when released: C-class ~20, S-class/legendary 400-500 Nanite. Fishing Traps (limit of 3 per planet) provide passive income.

C-Tier Derelict Freighter Exploration

Collect Tainted Metal (1 Tainted Metal = 2 Nanite); 1,500-4,000 Nanite total per expedition. The Emergency Broadcast Receiver costs 5M the first time, up to 30M Units.

C-Tier Pugneum Refining and Others

Very slow at a direct 25:1 conversion rate. But there's an indirect route too:

Pugneum + Atlantidium → 2× Runaway Mould

The Residual Goop chain also reaches the same point in four steps: Goop → Viscous Fluids → Living Slime → Runaway Mould → Nanite. Slow, but a fallback route for those short on inputs.

Nanite Efficiency Comparison

MethodPer hourStageDifficulty
Sentinel Farm (Summoner)60K-80KLateHigh
Runaway Mould Farm50K-72KMid-LateMedium
Ship Scrapping30K-60KMid-LateLow
Faction Tech Arbitrage~80K+LateLow
Cooking / Cronus12K-25KMidVery low
Larval Core5K-10KEarly-MidMedium
Balıkçılık (Fishing Trap)5K-15KEarly-MidVery low
Derelict Freighter4K-8KMidMedium

Quicksilver: The One Currency That Needs Patience

Quicksilver (QS) is the only time-gated currency in No Man's Sky. There are no microtransactions; it's earned entirely through in-game quests. It's used to buy cosmetic items, base parts, gestures, ship decorations and the Void Egg that starts the Living Ship quest. Buying the entire store's contents requires roughly 267,250 QS.

Daily Quests — The Core Income Source

400 QS per day 2,800 QS weekly

One orange-marked QS quest appears every day at the Nexus in the Anomaly; completing it grants 400 QS. Missed quests stack up to a maximum of 3 days — logging in every three days lets you earn 3 × 400 = 1,200 QS in a single session.

Weekend Quests

1,800 QS Total weekly: 4,600 QS

A special hexagon-icon community quest appears at the Nexus every weekend. It takes 15-45 minutes. Buying the entire store takes roughly 58 weeks (13.5 months).

Unlimited Farming with Condensed Stellar Ice

500-800 QS per hour

While cruising in space with the Pulse Drive, Condensed Stellar Ice clusters rarely appear in random encounters. Destroying them has a 10% chance to drop 100 QS. They're reported to appear more often in Green Star systems (requires the Emeril Drive). Can be farmed with a quicksave-reload loop.

Expedition Rewards and Story Bonuses

Expeditions are limited-time events and can grant thousands of QS as milestone rewards. In the Artemis Path storyline, interactions with Nada grant 150 QS (one-time).

Quicksilver Store Calculator
Average daily earnings
657 QS
Time needed
5 gün
In weeks
0,7 hafta

Quicksilver Store, Prices and Exploit

CategoryPrice (QS)
Void Egg — Living Ship quest3.200
Helmet / Armor pieces3.200 – 6.500
Ship bobbleheads and trails500 – 1.500
Base building blueprints200 – 3.500
Gestures / Emotes400 – 1.500
Titles and banners200 – 500
QS can't be traded between players or transferred across save files. However, purchased blueprints/cosmetics are account-wide.

QS Store Exploit (Still Works)

  1. Board and exit your ship at the Anomaly. This creates an automatic save point.
  2. Buy a blueprint or cosmetic item from the QS store.
  3. Load the restore point from Options → Save Data. The spent QS is refunded, but the purchased item stays marked "Available" and can be claimed for free.
This is a single-player save-reload technique that only affects your own save file; it doesn't affect other players. It only works on blueprints and cosmetics — not on one-time items like the Void Egg.

Term Glossary — English / Turkish Equivalents

A complete match between the translations you'll see in the Turkish localization and the original English names used in this guide and the community.

Currencies

EnglishTurkish
UnitsBirimler
Nanite ClustersNanit Kümeleri
QuicksilverCıva

Resources & Elements

EnglishTurkish
ChlorineKlor
OxygenOksijen
SaltTuz
CobaltKobalt
CarbonKarbon
Condensed CarbonYoğunlaştırılmış Karbon
NitrogenAzot
SulphurineSülfürin
RadonRadon
Ferrite DustFerrit Tozu
Chromatic MetalKromatik Metal
SodiumSodyum
Di-hydrogenDi-hidrojen
Activated IndiumAktifleştirilmiş İndiyum

Items & Materials

EnglishTurkish
Runaway MouldKaçak Küf
Tainted MetalKirli Metal
Larval CoreLarva Çekirdeği
Storm CrystalFırtına Kristali
Stasis DeviceDurağanlık Cihazı
Fusion IgnitorFüzyon Ateşleyici
Void EggBoşluk Yumurtası
Hyaline BrainHiyalin Beyin
PugneumPugnyum
Condensed Stellar IceYoğunlaştırılmış Yıldız Buzu
Residual GoopArtık Yapışkan
Viscous FluidsYapışkan Sıvılar
Living SlimeCanlı Balçık
Ancient BonesAntik Kemikler
Combat SuppliesSavaş Malzemeleri

Farming Resources

EnglishTurkish
Cactus FleshKaktüs Eti
Star BulbYıldız Soğanı
SolaniumSolanyum
Frost CrystalBuz Kristali
Gamma RootGama Kökü
FaeciumFesyum

Equipment & Technology

EnglishTurkish
Medium RefinerOrta Arıtıcı
Large RefinerBüyük Arıtıcı
Analysis VisorAnaliz Vizörü
Terrain ManipulatorArazi Manipülatörü
Nutrient ProcessorBesin İşlemci
Nutrient IngestorBesin Yutucusu
Scanner UpgradeTarayıcı Yükseltmesi
Optical DrillOptik Matkap
Multi-toolÇoklu Alet
Pulse DriveDarbe Motoru
Emeril DriveEmeril Motoru
Atmosphere HarvesterAtmosfer Toplayıcı
Fishing TrapBalık Tuzağı

Structures & Locations

EnglishTurkish
Base ComputerÜs Bilgisayarı
Short-Range TeleporterKısa Menzil Işınlayıcı
Supercharged SlotSüper Şarjlı Yuva
BiodomeBiyokubbe
Manufacturing FacilityÜretim Tesisi
Synthesis LaboratorySentez Laboratuvarı
Galactic Trade TerminalGalaktik Ticaret Terminali
AnomalyAnomali
NexusBağlantı Noktası
Derelict FreighterTerk Edilmiş Yük Gemisi

Recommended Roadmap for Beginners

StageUnitsNaniteQuicksilver
EarlyChlorine ExpansionLarval CoreDaily quests (400 QS/day)
MidCobalt CrashRunaway Mould+ Weekend (1,800 QS)
LateStasis Device / Ship ScrappingSentinel FarmCondensed Stellar Ice
Tip: Following these three lines in parallel gives you the most efficient access to all of the game's economic content.

How the Meta Changed in 2024-2026

Waypoint v4.0 (2022) pushed Activated Indium and the Starship AI Valve out of the meta, while the fishing system added in 2024 and Corvette parts in 2025 opened new income channels. The discovery of the Nutrient Ingestor + Scanner Upgrade combo revolutionized Units earning.

On the Nanite front, the Runaway Mould farm has held its S-tier position for years. The Xeno Arena update in April 2026 added Nanite earning from creature battles. The Quicksilver economy remains deliberately slow by design; Hello Games positions this currency as a long-term loyalty reward.

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