- First 5 minutes: Right-click the pack in CurseForge and raise RAM to 8 GB. The default isn't enough, and the game won't warn you.
- Minutes 5-10: When you enter the world, you'll make three choices in a row: Origin (species) → Class → Divine Blessing.
- Minutes 10-15: Go to Options > Controls and fix the conflict on the
Rkey.Ris your lifeline — it's your dodge roll. - Minutes 15-30: Don't wander far from your spawn point. Mobs level up based on distance — 1,000 blocks out and they'll one-shot you.
- Press
0to open the quest book and follow the first chapter. If you die, don't panic — your items stay on your corpse.
What is this modpack, and how is it different from normal Minecraft?
Cisco's Fantasy Medieval RPG [Ultimate] is a medieval-fantasy Minecraft modpack created by franciscogolden. This guide was written for version V8E; the pack runs on Minecraft 1.19.2 and Forge 43.5.1.
In one sentence: Minecraft stops being a survival game and becomes an RPG (role-playing game). Your character gets a species and a class, gear carries randomized properties, enemies level up, and you get a quest book to follow.
Orb of Origin
Quest book
Gem Dust
Cataclysm weapon
Boss key
ciscos-adventure-rpg-ultimate, so that's still what shows up in its CurseForge URL.Don't let 288 mods scare you — there are really just 8 systems
We counted the pack's mods: 288 (plus 13 resource packs — the 301 figure you see on CurseForge is the sum of the two). But roughly 200 of those 288 are infrastructure you'll never notice: libraries, performance patches, decorative blocks, biomes.
There are eight things you actually need to learn. The numbers in the table below were counted straight from the pack's own files, so you can see how deep each system runs. Each row will get its own guide page.
| System | What it does | How big | Main mod |
|---|---|---|---|
| Weapon animations, dual wielding, dodge roll | Roll lasts 0.4s, 4s cooldown | Better Combat · Combat Roll | |
| Gear gets randomized affixes and socketed gems | 225 affixes · 68 gems | Apotheosis + 2 add-ons | |
| Species, class, blessing, and skill tree | 33 origins · 13 classes · 17 blessings | Origins · Passive Skill Trees | |
| Two separate schools of magic — write your own spells or use ready-made spellbooks | 125 glyphs · 92 pre-made spells | Ars Nouveau · Iron's Spells | |
| Five new dimensions, hundreds of structures and dungeons | 5 dimensions · 574 structure definitions | Aether · Blue Skies · Twilight Forest | |
| Leveling mobs, Diablo-style elites, bosses | 80 new creatures | Auto Leveling · Infernal Mobs · Cataclysm | |
| Quest book, economy, building your own colony | 397 quests · 17 chapters | FTB Quests · MineColonies | |
| Backpack, map, no item loss on death | The corpse system protects your gear | Sophisticated Backpacks · Xaero's · Corpse |
Setup and settings
After installing the pack from the CurseForge app, there's exactly one setting you need to change before you play. Looking at the pack's own config files, this is the single biggest source of first-launch problems.
config/memorysettings.json) sets a floor of 8000 MB and a ceiling of 16000 MB — in other words, the creator's own "don't play below this" value is 8 GB. But warnings are disabled in that same file (disableWarnings: true): if your RAM is too low, the game won't tell you anything — it'll just stutter, freeze, or crash.| Setting | Value | Where |
|---|---|---|
| RAM (player) | 8 GB (minimum) — don't go above 16 GB | CurseForge → right-click the pack → Profile Options |
| RAM (server) | 6 GB (minimum) | Server start parameter |
| Java | Java 17 | Required by Minecraft 1.19.2 + Forge 43.5.1 |
| Shader | Optional — comes bundled with the pack | Oculus mod + Complementary Reimagined |
First launch: what you'll see on screen
Once you create your world and step in, the game walks you through three choice screens in a row. This pack's character system has three layers, and each one is chosen separately.
- Origin (species) — 33 options. Elf, dwarf, werewolf, vampire, cat, bird… Grants permanent abilities and weaknesses. The biggest and most impactful layer.
- Class — 13 options. Warrior, Archer, Cleric, Rogue, Blacksmith, Miner, Farmer, Cook, Explorer, Beastmaster, Lumberjack, Rancher, Nitwit. This is the profession/role layer. (The Merchant class is disabled in this pack — you won't see it in the list.)
- Divine Blessing — 17 options. Thor, Athena, Ares, Loki, Neptune, Zephyrus, Skadi, Susanoo, Amaterasu, Ra, Boreas, Chiron, Hephaestus, Vishnu, Arthur, Baba Yaga — plus a "no blessing" option.
So the theoretical number of combinations is 33 × 13 × 17. Don't freeze up trying to pick the "correct" three — for your first playthrough, just pick something familiar and move on. The real learning happens while you play.
orcs_shaman) — the mod its icon comes from isn't included in the pack. It's not a bug in the game, it's a pack oversight — just skip that row.Keybinds you need to know
A lot of mods in this pack bring their own keybinds. The ones below were pulled straight from the pack's own default config — these are the eight you actually need to memorize.
| Key | What it does | Priority |
|---|---|---|
R | Dodge — roll out of the way of an attack | Critical |
0 | Quest book (FTB Quests) | High |
B | Opens your backpack | High |
M | Full map (Xaero's World Map) | High |
U | Death history — shows where your corpse is | High |
O | Shows your Origin and skill tree | Medium |
C | Ars Nouveau spellbook / zoom | Medium |
` (backtick) | FTB Ultimine — chops a whole tree or ore vein in one go | Comfort |
Longfooted extends distance (5 levels), Acrobat shortens the cooldown (10 levels), and Multi Roll lets you chain multiple rolls in a row.O, M, and K keys also each have two or three overlapping functions.| Key | How many functions | The important ones | What to do |
|---|---|---|---|
V | 8 | Iron's Spells casting · Ars Nouveau selection screen · Cataclysm abilities · Aether invisibility | Keep whichever magic system you'll actually use |
R | 7 | Dodge · Iron's Spells spell wheel · Iris shader reload · Small Ships sail | Keep Dodge on R, move the rest |
C | 6 | Ars Nouveau spellbook · zoom · backpack interaction · Cataclysm helmet ability | Keep whichever you'll use most often |
U | 3 | Death history · Xaero's waypoint list · JEI "used in" | Keep death history on U |
Your first night: do's and don'ts
This pack isn't normal Minecraft. The items below are the most common causes of death in a first session.
- Stay near your spawn point. A 200-300 block radius is more than enough for your first night.
- Open the quest book (
0) and follow the first chapter — the pack holds your hand. - Read a mob's level by looking at it. Its level shows up when you aim at it; if it's high, run.
- Try dodging (
R). It's your only defense before you have armor. - If you die, go back to your corpse — your items are there, nothing is lost.
- Don't wander off to "just check out that structure." Distance equals mob level. This is the most lethal mistake you can make.
- Don't dig deep on your first night. Depth also raises mob levels.
- Don't attack a glowing or named mob. Those are Infernal elites — they will kill you on your first night, guaranteed.
- Don't open a dimension portal. The Aether, Twilight Forest, and the rest are not first-night places.
- Don't get stuck for hours on character creation. Make your pick, play, and learn.
If the game feels too hard: tone down mob levels
The most common complaint about this pack is how quickly mobs get stronger the further you go from spawn. The good news: this setting is entirely under your control, and you don't need to remove the mod to change it.
There are two ways to do it: one is a command with instant effect, the other is a permanent config-file change.
Method 1 — instant fix with a command
The Auto Leveling mod has its own command, and it applies a global level offset. Give it a negative value and every mob in the world levels down.
/autoleveling level add -10
This command adds -10 to the current global offset, so every mob becomes 10 levels weaker. If you overdo it, walk it back with /autoleveling level add 5 — the command adds, it doesn't set an absolute value.
/op). The setting is written to the world save, so once you set it, it's permanent and applies to everyone on a server. If you're unsure of the exact syntax, type /autoleveling and press Tab — the game will show you the options.Method 2 — change the config file permanently
If you want to change the underlying formula, edit config/autoleveling-common.toml. Below are the pack's defaults and what each one does.
| Setting | Default | What it does | To tone it down |
|---|---|---|---|
levels_per_distance | 0.008 | 1 level every 125 blocks | 0.004 → 1 level every 250 blocks |
levels_per_deepness | 0.01 | Level rises the deeper you go | 0 → no penalty for mining |
max_level | 0 | 0 = no cap | Set a cap like 30 |
attack_damage bonus | 0.14 | +14% attack per level | 0.07 → half the damage growth per level |
max_health bonus | 0.09 | +9% health per level | 0.05 → they die faster |
blacklist | 5 bosses | These mobs never level up | Add any mob you're struggling with |
-5), since it's easy to undo and doesn't require restarting the world. If the game still feels heavy, halve levels_per_distance. Save setting a cap (max_level) for last — the pack's late-game content is balanced around high-level mobs, and a low cap can make the game too easy as you progress.What's next?
Once you've survived your first night, the next most critical topic is the character system: how origin, class, blessing, and the skill tree all fit together.
Frequently asked questions
How much RAM does Cisco's RPG need?
The pack's own config file requires at least 8 GB (8000 MB) and caps out at 16 GB. CurseForge's default is below that, so you need to raise RAM manually. For a server, the minimum is 6 GB.
Will the game warn me if RAM is too low?
No. The pack has the Memory Settings mod installed, but warnings are disabled in its config (disableWarnings: true). If your RAM is too low you won't see any warning — the game will simply stutter or crash, which is why you need to set this up ahead of time.
How many choices do I make at the start of the game?
Three: Origin (species, 33 options), Class (13 selectable) and Divine Blessing (16 gods plus a "no blessing" option). All three come one after another on separate screens.
Which key is Dodge?
R. But in the pack's default settings, seven separate functions are bound to R, including the Iron's Spells spell wheel and the Iris shader reload. You need to resolve this conflict from Options > Controls the moment you launch, or a spell menu will pop up when you're trying to dodge.
Do I lose my items when I die?
No. The pack has the Corpse mod: when you die, you leave behind a corpse carrying your items, and you get everything back by walking up to it. You can open your death history with U to see where your corpse is. This is what new players panic about the most, but the panic is unnecessary.
Why are mobs so strong?
The Auto Leveling mod assigns levels to mobs based on distance from your spawn point — roughly one level every 125 blocks. Digging deeper also raises the level, so they get stronger as you move away, not as time passes. There's no level cap defined in the config, so levels in far-enough regions can climb to very high numbers.
The game feels too hard — can I lower mob levels?
Yes. The fastest way is the Auto Leveling mod's command: /autoleveling level add -10 lowers every mob in the world by 10 levels (requires OP permission, written to the world save; give a positive value to undo it). For a permanent fix, lower levels_per_distance in config/autoleveling-common.toml from 0.008 to 0.004 — mobs will level up twice as slowly. Details: If the game feels too hard.
Is Cisco's Fantasy Medieval RPG localized into other languages?
No — the modpack has no official localization; both the game interface and all mod text are in English throughout, regardless of your Minecraft language setting. This guide series exists to walk you through everything clearly in one place.
Mini glossary
| Term | Meaning |
|---|---|
| Modpack | A curated collection of mods packaged to work together |
| Origin | Your character's species/race — grants innate abilities and weaknesses |
| Class | Your character's profession/role (warrior, archer, blacksmith…) |
| Divine Blessing | The third character layer — a god's blessing that grants extra powers |
| Dodge | A roll that lets you evade an incoming attack |
| Loot | Items dropped by enemies and found in chests |
| Affix | A randomized property added to a piece of gear (the Apotheosis system) |
| Waypoint | A location marker you place on the map yourself |
| Shader | A visual pack that changes the game's lighting and shadows |
| Boss | A large enemy with unique, powerful abilities |
The technical values in this guide (RAM thresholds, keybinds, the mob-leveling formula, origin/class/blessing counts) were read directly from version V8E's own config files; they may change in later versions. Pack: Cisco's Fantasy Medieval RPG [Ultimate], by franciscogolden — CurseForge pack page (opens in a new tab). Item images on this page are taken from the pack's own mod textures and belong to their respective mod authors (Apotheosis © Shadows_of_Fire, Origins © EdwinMindcraft, FTB Quests © FTB Team, L_Ender's Cataclysm © mcl_ender). Minecraft © Mojang Studios.
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