- Don't go to The End early. Mobs there start at level 150; it's 1 in the Overworld, 35 in the Nether.
- Pick Twilight Forest as your first new dimension. Its portal is built by throwing a diamond into a flower-ringed pool of water — you don't even need obsidian.
- Learn the Numpad + key — it instantly drops a waypoint at your location. This pack is more than big enough to get lost in.
- Look at a structure's mob before you go in. Its level is visible; that number, not the structure's name, tells you the danger.
- Don't try the Slider in the Aether with a sword — it only dies to a pickaxe or shovel.
Which dimension to visit first
Most modpack guides answer this question with a guess. You don't need one here: the creator defined a <strong>starting mob level for every dimension</strong> in their own datapack. The moment you set foot in a dimension, mobs there start at that level.
| Dimension | Starting level | Increase with distance | Increase with depth |
|---|---|---|---|
| Overworld | 1 | 8 / 1000 blocks | 0.01 |
| The Nether | 35 | 20 / 1000 blocks | — |
| The Aether | 35 | 22 / 1000 blocks | — |
| The End | 150 | 30 / 1000 blocks | — |
The table's conclusion is clear: <strong>the Nether and Aether are on par</strong> (both 35), while <strong>The End is far beyond the rest</strong> (150). Mobs in the Overworld start at level 1 and gain 8 levels every 1000 blocks as you move away from spawn — but in The End you meet level 150 on your very first step.
Five dimensions
The pack opens five new dimensions. <strong>Two of them come from a single mod</strong> — this is the part that surprises people most: <em>Blue Skies</em> is one mod, yet it opens two separate dimensions, Everbright and Everdawn.
| Dimension | How to enter | What's inside |
|---|---|---|
| Water is poured into a glowstone-framed portal — the pack doesn't hand you a ready-made portal frame, you collect the glowstone yourself | A three-tier dungeon: Bronze, Silver, Gold. Permanent daytime. | |
| Twilight Forest | Dig at least a 2×2 pool of still water (on blocks like grass, dirt, or podzol), plant any flower or mushroom on the blocks around it, then throw a diamond into the water — lightning strikes and the water turns into a portal. If one of the portal blocks, or a block beneath/around it, is broken, the portal goes out; no obsidian needed | The pack's boss-heaviest dimension: 8 bosses, each in its own structure. |
| Clear the portal in an Ancient City of sculk, then ignite it with a Warden's Heart | Deeper and Darker's dark dimension; a continuation of the Warden's territory. | |
| First find the gatekeeper's house | A nature dungeon + a blinding dungeon. Its own metals: Falsite, Ventium. | |
| Same route as Everbright; a separate portal | A poison dungeon + a blinding dungeon. Its own metal: Horizonite. |
Aether — the sky dimension
How to enter: Water is poured into a glowstone-framed portal — the pack doesn't hand you a ready-made portal frame, you collect the glowstone yourself.
A three-tier dungeon: Bronze, Silver, Gold. Permanent daytime.
| Boss | Where |
|---|---|
| Slider | Bronze dungeon — can only be killed with a pickaxe or shovel |
| Valkyrie Queen | Silver dungeon — challenging her requires 10 victory medals |
| Sun Spirit | Gold dungeon — killing it ends the Aether's permanent daytime |
Twilight Forest — the twilight woodland
How to enter: Dig at least a 2×2 pool of still water (on blocks like grass, dirt, or podzol), plant any flower or mushroom on the blocks around it, then throw a diamond into the water — lightning strikes and the water turns into a portal. If one of the portal blocks, or a block beneath/around it, is broken, the portal goes out; no obsidian needed.
The pack's boss-heaviest dimension: 8 bosses, each in its own structure.
| Boss | Where |
|---|---|
| Naga | Naga's Courtyard |
| Twilight Lich | Lich's Tower |
| Minoshroom | The bottom of the Labyrinth |
| Hydra | Its lair in the fire swamp |
| Knight Phantom | The great hall in the Goblin Knight Stronghold |
| Ur-Ghast | The top of the Dark Tower |
| Alpha Yeti | A den in the snowy forest |
| Snow Queen | The top of the Aurora Palace |
The Otherside — beneath bedrock
How to enter: Clear the portal in an Ancient City of sculk, then ignite it with a Warden's Heart.
Deeper and Darker's dark dimension; a continuation of the Warden's territory.
Everbright — Blue Skies's bright half
How to enter: First find the gatekeeper's house.
A nature dungeon + a blinding dungeon. Its own metals: Falsite, Ventium.
| Boss | Where |
|---|---|
| Summoner | The dimension's ruler — challenging it takes 4 dungeon keys |
| Starlit Crusher | The dimension's second boss |
Everdawn — Blue Skies's twilight half
How to enter: Same route as Everbright; a separate portal.
A poison dungeon + a blinding dungeon. Its own metal: Horizonite.
| Boss | Where |
|---|---|
| Alchemist | The dimension's ruler — 4 dungeon keys |
| Arachnarch | The venomous spider boss |
What level bosses start at
There's another list just as important as picking a dimension: the pack's <strong>starting levels for bosses</strong>. Regardless of which dimension a boss is in, this number tells you when you should face it.
This list covers the bosses the pack has wired into its leveling system. Blue Skies's four bosses (Summoner, Alchemist, Arachnarch, Starlit Crusher) and the Aether's Sun Spirit aren't on this list: they're on Auto Leveling's blacklist, meaning they never level at all. Twilight Forest's bosses aren't on the list either, but for a different reason — no dedicated base was defined for them, so they fall back to the default rule.
| Starting level | Boss |
|---|---|
| 25 | Bellringer · Rosalyne · Dame Fortuna · Swampjaw · Insatiable |
| 30 | Ignis |
| 35 | Netherite Monstrosity · Netherman |
| 50 | Wither · Frostmaw · Umvuthi · Ghost of Captain Cornelia · Dead King · Void Blossom |
| 55 | Ferrous Wroughtnaut |
| 60 | Elder Guardian · Ender Guardian |
| 70 | Cisco |
| 75 | Warden |
| 80 | Fell King |
| 85 | Lich · Gauntlet · Obsidilith · Ancient Remnant · The Harbinger · Sorrowsealed · Warped Mosco |
| 100 | Ender Dragon · The Leviathan · Maledictus · Void Worm |
Structures: where to go, where not to
The pack ships <strong>574 structure definitions from 43 mods</strong>. Listing them one by one is both impossible and pointless — because the same structure can be a completely different difficulty depending on where in the world it spawns.
| Mod | Structure definitions |
|---|---|
| Repurposed Structures | 99 |
| Wabi-Sabi Structures | 73 |
| Towns and Towers | 56 |
| ChoiceTheorem's Overhauled Village | 51 |
| When Dungeons Arise | 36 |
| Nova Structures | 32 |
| Explorify | 23 |
| Towers of the Wild Modded | 23 |
| Structory Towers | 21 |
| Twilight Forest | 16 |
The quest book points to four structures by name; these make a good starting list:
| Structure | What awaits |
|---|---|
| Keep Kayra | A massive castle — treasure waiting to be looted |
| Shiraz Palace | A large palace full of powerful enemies |
| Bastille | A fortified pillager outpost |
| Descending Dungeon | Looks small on the surface, but gets harder — and more rewarding — with every floor down |
Aquamirae: the underwater region
<strong>Aquamirae</strong> — a mod that adds shipwrecks, labyrinths, and its own creatures beneath icy seas. It's not a separate dimension, it's a region within the Overworld; but its atmosphere and rewards make it feel like a mini-game of its own.
It brings <strong>11 creatures</strong> and <strong>57 items</strong> to the pack. The region's boss is <strong>Ghost of Captain Cornelia</strong>, and the level the pack gives it is <strong>50</strong> — the same tier as the Wither.
Notable creatures: <em>Anglerfish</em>, <em>Eel</em>, <em>Maw</em>, <em>Maze Rose</em>, <em>Mother of the Maze</em>, <em>Spinefish</em>, <em>Tortured Soul</em>.
Region-specific materials like Abyssal Amethyst are gathered here.
Not getting lost: map and waypoints
This pack is more than big enough to get lost in, and moving between dimensions is constant. It ships with <strong>Xaero's Minimap + Xaero's World Map</strong> installed together; they're two separate mods but work together — one is the small corner map, the other the full-screen world map.
| Key | What it does |
|---|---|
M | Opens the world map |
Z | Zooms in the minimap |
Numpad + | Instantly drops a waypoint at your location |
Fare 4 | Toggles the minimap on/off |
The key you'll use most in practice is <strong>Numpad +</strong>. Find a structure, portal, or base and one key press drops a marker there; you'll then see it on the world map. This habit saves hours when moving between dimensions.
Frequently asked questions
Which dimension should I visit first?
You don't need to guess the order — the pack tells you with a number. Its own config defines a starting mob level for every dimension: Overworld 1, Nether and Aether 35, The End 150. So the Nether and Aether are on par, while The End is far beyond the rest.
Why is The End this dangerous?
Because mobs there start at level 150 — versus 1 in the Overworld and 35 in the Nether. This is a value written into the pack's own Paxi datapack, not a guess. Think of The End not as the game's midpoint but its end; even the Ender Dragon itself starts at level 100.
How do I get into the Otherside?
You use the ready-made portal in an Ancient City, but two conditions apply: first you have to fully clear the sculk off the portal, then ignite it with a Warden's Heart. This is the pack's own quest-book recipe; since the key item comes from the Warden's territory, this dimension doesn't open before you've cleared an Ancient City.
Does Blue Skies have two dimensions?
Yes — and this is one of the most surprising parts. Blue Skies is a single mod, but it opens two separate dimensions: Everbright (bright) and Everdawn (twilight). Each has its own portals, dungeons, metals (Falsite/Ventium and Horizonite), and bosses; that's how the "5 dimensions" count is reached.
How do I reach the Everbright/Everdawn boss?
The route is the same in both dimensions: first find the gatekeeper's house to enter, then collect 4 dungeon keys to open the boss room. The keys come from dungeons in that dimension — the nature dungeon in Everbright, the poison dungeon in Everdawn.
I can't seem to kill the Slider in the Aether.
A sword won't do it — this isn't a bug, it's the boss's rule. The Slider can only be killed with a pickaxe or a shovel. It's found in the Bronze dungeon, the first of the Aether's three dungeons; Silver (Valkyrie Queen, requires 10 victory medals) and Gold (Sun Spirit) come after.
Is it normal for the Aether to always be daytime?
Yes — and it can be changed. The Aether is in permanent daytime by default; killing the Sun Spirit in the Gold dungeon ends that. So the day/night cycle in the Aether is a boss reward.
How do I get to the Twilight Forest?
You surround a still-water pool at least 2×2 with blocks like grass or dirt, plant any flower/mushroom on top of them, then throw a diamond into the water — lightning strikes and the water turns into a portal. No obsidian needed, so it's a dimension you can reach early on. But the inside isn't easy: it's the pack's boss-heaviest dimension, and each boss waits in its own structure.
With this many structures, which one should I go into?
The pack ships 574 structure definitions from 43 mods, so listing them all is pointless. The practical rule: it's not the structure itself but the level of the mob inside that decides the danger — you can look at a mob and see its level. The four structures the quest book names directly (Keep Kayra, Shiraz Palace, Bastille, Descending Dungeon) make a good starting list.
What should I do to avoid getting lost?
The pack has Xaero's Minimap and Xaero's World Map installed together. The key you'll use most is Numpad +: it instantly drops a waypoint at your location. The world map is on M, zooming the minimap is on Z.
Are DarkerDepths and Deeper and Darker the same mod?
No, they're separate and often confused: Deeper and Darker opens a new dimension (The Otherside), while DarkerDepths doesn't add a dimension — it adds new cave layers and stone types to the Overworld's underground. Both are installed in the pack.
Mini glossary
| Term | Meaning |
|---|---|
| Dimension | A separate world with its own map and rules |
| Portal | A gateway between dimensions |
| Structure | A building, castle, or dungeon that generates naturally in the world |
| Dungeon | An enclosed structure full of enemies and loot |
| Dungeon Key | Opens the boss room in the Blue Skies dimensions |
| Waypoint | A location marker you place on the map yourself |
| Biome | A terrain type defined by climate and vegetation |
| Warden's Heart | An item dropped by the Warden that ignites the Otherside portal |
| Victory Medal | A medal dropped by Valkyries in the Aether, needed to challenge their queen |
| Starting level | The base level mobs in a dimension start at |
The technical values in this guide (starting mob levels per dimension, boss starting levels, structure definition counts, portal and boss conditions) were read from the pack's own config files and its in-game quest book for version V8E; they may change in later versions. The biome count only covers those defined via datapack — biomes registered in code aren't counted, so no biome count is given on this page. Pack: Cisco's Fantasy Medieval RPG [Ultimate], by franciscogolden — CurseForge pack page (opens in a new tab). Item images on this page are taken from the pack's own mod textures and belong to their respective mod authors (The Aether © Aether Team, Deeper and Darker © Kyanite, Blue Skies © Legacy Dev Team, Aquamirae © Obscuria). Minecraft © Mojang Studios.
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