Cisco's RPG World and Dimensions: 5 Dimensions, Structures, and the Map

This pack has <strong>five new dimensions</strong>, and you don't need to guess which to visit first. The pack has defined a <strong>starting mob level</strong> for each dimension — those numbers decide the order for you.

Modpack 12 min read August 25, 2026 V8E · Minecraft 1.19.2 · Forge
The short version — just do this with the world:
  1. Don't go to The End early. Mobs there start at level 150; it's 1 in the Overworld, 35 in the Nether.
  2. Pick Twilight Forest as your first new dimension. Its portal is built by throwing a diamond into a flower-ringed pool of water — you don't even need obsidian.
  3. Learn the Numpad + key — it instantly drops a waypoint at your location. This pack is more than big enough to get lost in.
  4. Look at a structure's mob before you go in. Its level is visible; that number, not the structure's name, tells you the danger.
  5. Don't try the Slider in the Aether with a sword — it only dies to a pickaxe or shovel.

Which dimension to visit first

Most modpack guides answer this question with a guess. You don't need one here: the creator defined a <strong>starting mob level for every dimension</strong> in their own datapack. The moment you set foot in a dimension, mobs there start at that level.

The starting mob levels in the pack's own config — the baseline you meet the moment you enter a dimension
DimensionStarting levelIncrease with distanceIncrease with depth
Overworld18 / 1000 blocks0.01
The Nether3520 / 1000 blocks—
The Aether3522 / 1000 blocks—
The End15030 / 1000 blocks—

The table's conclusion is clear: <strong>the Nether and Aether are on par</strong> (both 35), while <strong>The End is far beyond the rest</strong> (150). Mobs in the Overworld start at level 1 and gain 8 levels every 1000 blocks as you move away from spawn — but in The End you meet level 150 on your very first step.

This completes the table from the series' first part. The Getting Started guide said mob level depends on distance; that was true but incomplete. Distance is a share added on top of the base level for the dimension you're in — the dimension sets the base, distance grows it.

Five dimensions

The pack opens five new dimensions. <strong>Two of them come from a single mod</strong> — this is the part that surprises people most: <em>Blue Skies</em> is one mod, yet it opens two separate dimensions, Everbright and Everdawn.

The pack's five new dimensions — how to get in and what's inside
DimensionHow to enterWhat's inside
The AetherWater is poured into a glowstone-framed portal — the pack doesn't hand you a ready-made portal frame, you collect the glowstone yourselfA three-tier dungeon: Bronze, Silver, Gold. Permanent daytime.
Twilight ForestDig at least a 2×2 pool of still water (on blocks like grass, dirt, or podzol), plant any flower or mushroom on the blocks around it, then throw a diamond into the water — lightning strikes and the water turns into a portal. If one of the portal blocks, or a block beneath/around it, is broken, the portal goes out; no obsidian neededThe pack's boss-heaviest dimension: 8 bosses, each in its own structure.
The OthersideClear the portal in an Ancient City of sculk, then ignite it with a Warden's HeartDeeper and Darker's dark dimension; a continuation of the Warden's territory.
EverbrightFirst find the gatekeeper's houseA nature dungeon + a blinding dungeon. Its own metals: Falsite, Ventium.
EverdawnSame route as Everbright; a separate portalA poison dungeon + a blinding dungeon. Its own metal: Horizonite.

Aether — the sky dimension

How to enter: Water is poured into a glowstone-framed portal — the pack doesn't hand you a ready-made portal frame, you collect the glowstone yourself.

A three-tier dungeon: Bronze, Silver, Gold. Permanent daytime.

The Aether bosses and where to find them
BossWhere
SliderBronze dungeon — can only be killed with a pickaxe or shovel
Valkyrie QueenSilver dungeon — challenging her requires 10 victory medals
Sun SpiritGold dungeon — killing it ends the Aether's permanent daytime

Twilight Forest — the twilight woodland

How to enter: Dig at least a 2×2 pool of still water (on blocks like grass, dirt, or podzol), plant any flower or mushroom on the blocks around it, then throw a diamond into the water — lightning strikes and the water turns into a portal. If one of the portal blocks, or a block beneath/around it, is broken, the portal goes out; no obsidian needed.

Water (at least 2×2) Throw a diamond Any flower/mushroom on the 12 surrounding blocks — colors are decoration only, species doesn't matter
When the diamond touches the water, lightning strikes and the water turns into the portal blocks that carry you to the Twilight Forest. If one of the portal blocks, or a block around/beneath it, is broken, the portal goes out.

The pack's boss-heaviest dimension: 8 bosses, each in its own structure.

Twilight Forest bosses and where to find them
BossWhere
NagaNaga's Courtyard
Twilight LichLich's Tower
MinoshroomThe bottom of the Labyrinth
HydraIts lair in the fire swamp
Knight PhantomThe great hall in the Goblin Knight Stronghold
Ur-GhastThe top of the Dark Tower
Alpha YetiA den in the snowy forest
Snow QueenThe top of the Aurora Palace

The Otherside — beneath bedrock

How to enter: Clear the portal in an Ancient City of sculk, then ignite it with a Warden's Heart.

Deeper and Darker's dark dimension; a continuation of the Warden's territory.

Everbright — Blue Skies&#x27;s bright half

How to enter: First find the gatekeeper's house.

A nature dungeon + a blinding dungeon. Its own metals: Falsite, Ventium.

Everbright bosses and where to find them
BossWhere
SummonerThe dimension's ruler — challenging it takes 4 dungeon keys
Starlit CrusherThe dimension's second boss

Everdawn — Blue Skies&#x27;s twilight half

How to enter: Same route as Everbright; a separate portal.

A poison dungeon + a blinding dungeon. Its own metal: Horizonite.

Everdawn bosses and where to find them
BossWhere
AlchemistThe dimension's ruler — 4 dungeon keys
ArachnarchThe venomous spider boss

What level bosses start at

There's another list just as important as picking a dimension: the pack's <strong>starting levels for bosses</strong>. Regardless of which dimension a boss is in, this number tells you when you should face it.

This list covers the bosses the pack has wired into its leveling system. Blue Skies's four bosses (Summoner, Alchemist, Arachnarch, Starlit Crusher) and the Aether's Sun Spirit aren't on this list: they're on Auto Leveling's blacklist, meaning they never level at all. Twilight Forest's bosses aren't on the list either, but for a different reason — no dedicated base was defined for them, so they fall back to the default rule.

The starting levels the pack gives bosses — this list decides your order
Starting levelBoss
25Bellringer · Rosalyne · Dame Fortuna · Swampjaw · Insatiable
30Ignis
35Netherite Monstrosity · Netherman
50Wither · Frostmaw · Umvuthi · Ghost of Captain Cornelia · Dead King · Void Blossom
55Ferrous Wroughtnaut
60Elder Guardian · Ender Guardian
70Cisco
75Warden
80Fell King
85Lich · Gauntlet · Obsidilith · Ancient Remnant · The Harbinger · Sorrowsealed · Warped Mosco
100Ender Dragon · The Leviathan · Maledictus · Void Worm
Most bosses on this list are covered in Phase 6. Here they're given only as a sequencing tool: a boss starting at level 25 and one starting at 100 are about half the game apart.

Structures: where to go, where not to

The pack ships <strong>574 structure definitions from 43 mods</strong>. Listing them one by one is both impossible and pointless — because the same structure can be a completely different difficulty depending on where in the world it spawns.

The 10 biggest contributors among the 43 mods that add structure definitions
ModStructure definitions
Repurposed Structures99
Wabi-Sabi Structures73
Towns and Towers56
ChoiceTheorem's Overhauled Village51
When Dungeons Arise36
Nova Structures32
Explorify23
Towers of the Wild Modded23
Structory Towers21
Twilight Forest16
The structure's name doesn't tell you the danger, the level of the mob inside does. A "starter" structure 5000 blocks from your spawn is far deadlier than a dungeon right next to you. Look at a mob and read its level before you go in — that's the single most valuable habit in this pack.

The quest book points to four structures by name; these make a good starting list:

The four structures the quest book names directly
StructureWhat awaits
Keep KayraA massive castle — treasure waiting to be looted
Shiraz PalaceA large palace full of powerful enemies
BastilleA fortified pillager outpost
Descending DungeonLooks small on the surface, but gets harder — and more rewarding — with every floor down

Aquamirae: the underwater region

<strong>Aquamirae</strong> — a mod that adds shipwrecks, labyrinths, and its own creatures beneath icy seas. It's not a separate dimension, it's a region within the Overworld; but its atmosphere and rewards make it feel like a mini-game of its own.

It brings <strong>11 creatures</strong> and <strong>57 items</strong> to the pack. The region's boss is <strong>Ghost of Captain Cornelia</strong>, and the level the pack gives it is <strong>50</strong> — the same tier as the Wither.

Notable creatures: <em>Anglerfish</em>, <em>Eel</em>, <em>Maw</em>, <em>Maze Rose</em>, <em>Mother of the Maze</em>, <em>Spinefish</em>, <em>Tortured Soul</em>.

Region-specific materials like Abyssal Amethyst are gathered here.

Not getting lost: map and waypoints

This pack is more than big enough to get lost in, and moving between dimensions is constant. It ships with <strong>Xaero&#x27;s Minimap + Xaero&#x27;s World Map</strong> installed together; they're two separate mods but work together — one is the small corner map, the other the full-screen world map.

The Xaero maps' key bindings in this pack
KeyWhat it does
MOpens the world map
ZZooms in the minimap
Numpad +Instantly drops a waypoint at your location
Fare 4Toggles the minimap on/off

The key you'll use most in practice is <strong>Numpad +</strong>. Find a structure, portal, or base and one key press drops a marker there; you'll then see it on the world map. This habit saves hours when moving between dimensions.

Next part: Enemies and Bosses

Frequently asked questions

Which dimension should I visit first?

You don't need to guess the order — the pack tells you with a number. Its own config defines a starting mob level for every dimension: Overworld 1, Nether and Aether 35, The End 150. So the Nether and Aether are on par, while The End is far beyond the rest.

Why is The End this dangerous?

Because mobs there start at level 150 — versus 1 in the Overworld and 35 in the Nether. This is a value written into the pack's own Paxi datapack, not a guess. Think of The End not as the game's midpoint but its end; even the Ender Dragon itself starts at level 100.

How do I get into the Otherside?

You use the ready-made portal in an Ancient City, but two conditions apply: first you have to fully clear the sculk off the portal, then ignite it with a Warden's Heart. This is the pack's own quest-book recipe; since the key item comes from the Warden's territory, this dimension doesn't open before you've cleared an Ancient City.

Does Blue Skies have two dimensions?

Yes — and this is one of the most surprising parts. Blue Skies is a single mod, but it opens two separate dimensions: Everbright (bright) and Everdawn (twilight). Each has its own portals, dungeons, metals (Falsite/Ventium and Horizonite), and bosses; that's how the "5 dimensions" count is reached.

How do I reach the Everbright/Everdawn boss?

The route is the same in both dimensions: first find the gatekeeper's house to enter, then collect 4 dungeon keys to open the boss room. The keys come from dungeons in that dimension — the nature dungeon in Everbright, the poison dungeon in Everdawn.

I can't seem to kill the Slider in the Aether.

A sword won't do it — this isn't a bug, it's the boss's rule. The Slider can only be killed with a pickaxe or a shovel. It's found in the Bronze dungeon, the first of the Aether's three dungeons; Silver (Valkyrie Queen, requires 10 victory medals) and Gold (Sun Spirit) come after.

Is it normal for the Aether to always be daytime?

Yes — and it can be changed. The Aether is in permanent daytime by default; killing the Sun Spirit in the Gold dungeon ends that. So the day/night cycle in the Aether is a boss reward.

How do I get to the Twilight Forest?

You surround a still-water pool at least 2×2 with blocks like grass or dirt, plant any flower/mushroom on top of them, then throw a diamond into the water — lightning strikes and the water turns into a portal. No obsidian needed, so it's a dimension you can reach early on. But the inside isn't easy: it's the pack's boss-heaviest dimension, and each boss waits in its own structure.

With this many structures, which one should I go into?

The pack ships 574 structure definitions from 43 mods, so listing them all is pointless. The practical rule: it's not the structure itself but the level of the mob inside that decides the danger — you can look at a mob and see its level. The four structures the quest book names directly (Keep Kayra, Shiraz Palace, Bastille, Descending Dungeon) make a good starting list.

What should I do to avoid getting lost?

The pack has Xaero's Minimap and Xaero's World Map installed together. The key you'll use most is Numpad +: it instantly drops a waypoint at your location. The world map is on M, zooming the minimap is on Z.

Are DarkerDepths and Deeper and Darker the same mod?

No, they're separate and often confused: Deeper and Darker opens a new dimension (The Otherside), while DarkerDepths doesn't add a dimension — it adds new cave layers and stone types to the Overworld's underground. Both are installed in the pack.

Mini glossary

English terms you'll encounter on this page and in the game's interface
TermMeaning
DimensionA separate world with its own map and rules
PortalA gateway between dimensions
StructureA building, castle, or dungeon that generates naturally in the world
DungeonAn enclosed structure full of enemies and loot
Dungeon KeyOpens the boss room in the Blue Skies dimensions
WaypointA location marker you place on the map yourself
BiomeA terrain type defined by climate and vegetation
Warden's HeartAn item dropped by the Warden that ignites the Otherside portal
Victory MedalA medal dropped by Valkyries in the Aether, needed to challenge their queen
Starting levelThe base level mobs in a dimension start at

The technical values in this guide (starting mob levels per dimension, boss starting levels, structure definition counts, portal and boss conditions) were read from the pack's own config files and its in-game quest book for version V8E; they may change in later versions. The biome count only covers those defined via datapack — biomes registered in code aren't counted, so no biome count is given on this page. Pack: Cisco's Fantasy Medieval RPG [Ultimate], by franciscogolden — CurseForge pack page (opens in a new tab). Item images on this page are taken from the pack's own mod textures and belong to their respective mod authors (The Aether © Aether Team, Deeper and Darker © Kyanite, Blue Skies © Legacy Dev Team, Aquamirae © Obscuria). Minecraft © Mojang Studios.

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